Don't be in a rush to destroy the shipyard. You must move all ships back into the dust cloud before time expires or the Vaygr will unleash their attack against you. The Vaygr may send a few groups of bombers and assault craft at your mothership. Counter strike craft with your flak frigates and conduct the battle as close to your ion beam platforms as possible. Don't move out from your mothership. And as always during this mission, watch out for the keeper, who will appear near your mothership in the heart of your units. Specifically task them against enemy fighter-class vessels, including interceptors, bombers and assault craft. Continue to work around the map with the movers. Move the dreadnaught to the shipyard; it will dock and repairs will commence. Objective: Dock the dreadnaught with the shipyard for repairs. You'll be notified if the location contains the power modules or nothing. The Vaygr assault frigate specifically counters strike craft. It will move slowly toward the platform and fire its huge cannon once it moves within range. Support the destroyers with your corvettes and destroy the shipyard as quickly as possible. In some missions that would be okay as you may have time to construct additional ships to survive against the enemy. Browse your Homeworld 2 directory til you reach the Acension subfolder (usually \Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION). This category contains every ship that appeared in Homeworld 2.. You can filter these results using the subcategory list below. Build the platform control module for your mothership. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. It takes 15 minutes to complete repairs. You should also research the destroyer armor upgrade (and any other armor upgrades you have neglected). Escort the dreadnaught back to the mothership. Ignore them and just fly to the next gate and destroy it. Select your carrier and build a frigate facility and a fighter facility. Keep pounding away on each keeper. Counter all enemy forces you encounter all the way; nearly every enemy force is targeting your marine frigates! Homeworld 2 is the sequel to the popular Homeworld RTS, and was released in 2003. Secondary Objective: Begin resourcing operations. Build three to four destroyers from your mothership if resources permit. The Hiigaran fleet must locate the fragments of the Bentusi core. A capital ship has few defenses against a couple laser corvette squadrons. You can also build marine frigates to counter a successful infiltration. When its sphere of influence (the area around the frigate that will be protected under the defense field) reaches the core, activate the defense field then send the resource collector to retrieve the core quickly. You can also help the movers by using your own strike craft and corvettes to intercept any aggressive enemy squads. Mission Walk-throughs: Look here for complete walk-throughs for all fifteen campaign missions. Avoid the Hiigaran pulsar gunships and Vaygr missile corvettes. Hold down the CTRL button and select the drones to attack them all. Majority of content is detailed guide through interface and gameplay. Depending on the level you've reached, you will see a persistx.lua where x stands for the autosave start for each level. Laser corvettes are called the "bigger brother of the lance fighter". Or you could destroy the engines to disable the craft in preparation for a marine frigate. Thankfully the next mission affords plenty of time to replenish your fleet. Can deploy mines as a special action. The assault craft are the Vaygr's basic fighter, similar to the Hiigaran interceptors. Keep your frigates at the mothership for defense. The Vaygr have a lot of frigates in the area and may move them in a full group. For instance, if one enemy fighter is near death, don't let your strike craft engage the others when it could simply kill that fighter in a few hits. Move your fleet toward the command station. For instance, when attacking a battlecruiser you may choose to attack the cannon platforms to help protect your own capital ships from the battlecruiser's bruising weaponry. The location of the drones is revealed on the sensor map. Destroyers are the foundation of your capital ship force and should be used to primarily counter enemy frigates (particularly flak, torpedo, and assault frigates, which aren't as effective against capital ships). This carrier serves as a secondary unit construction center. In RealLife(tm) I'm a student doing a Computer Science and English major. Move your destroyers and bombers to the map's center. Those carriers are in the radiation so you will need to use movers to destroy them. Some storage containers only offer 200 RUs each so be sure to select the container that offers 700 to complete the objective quickly. Set your resource collectors to gather. You'll want to build at least four flak frigates, which are excellent anti-fighter ships. © 2021 GAMESPOT, A RED VENTURES COMPANY. The interceptors can also be effective in large groups against certain frigates, such as the ion beam or heavy missile frigate. Be careful maneuvering through resource areas as they have likely been mined by the Vaygr. Improves all nearby Vaygr ship accuracy Strong versus: N/A Weak versus: Corvettes, Capital Ships Prerequisites: Corvette Facility, Research Module, and Command Corvette Systems Research. Strong versus: Capital Ships Weak versus: Bombers, Frigates Prerequisites: Frigate Facility, Research Module, and Infiltration Pod Research. @for Gamers @author Kai Ruhl @since 2009-06 . The scouts aren't battle worthy ships. But if you defend against the infiltrator frigates successfully then you won't need to build a marine frigate. Arriving in the Homeworld system, the mothership must rendezvous with its crew and mount a desperate defense. This is a tough mission that requires good defense, a lot of micromanagement, and careful fleet planning. Objective: Defeat Vaygr forces at Chimera. Use the sensor map to locate them. And "likely" is correct: within moments, you detect hyperspace signatures. Keep your interceptors and corvettes behind for a future objective. It takes several seconds to take command of the vessel. Vaygr Units: This section covers the Vaygr units, including statistics and tactics for each. Support your destroyers with anti-bomber vessels and beware of ion beam frigates, ion beam or missile platforms, and heavy missile frigates in large numbers. Don't forget to start building destroyers or battlecruisers to replace those that are lost. Speed: 420 Attack Damage per Second: 9 Health: 90 Cost: 350 Class: Fighter Primary Role: Reconnaissance Fighter Squadron Strong versus: None Weak versus: Fighters, Corvettes, Frigates, and Capital Ships Prerequisites: None. This section offers a collection of strategies and tips for Homeworld 2 combat situations. The Homeworld 2 Manual was a 68 page book delivered with Homeworld 2. Again, avoid the radioactive areas with non-movers or you will lose the ships quickly. Note that you also receive bonus units when particular crew transports reach the mothership (for instance, elite bomber groups). As you have in the previous missions, it's important to focus fire on the largest approaching threat. They're invaluable for fighting the Vaygr in the single-player game; the platforms are essentially additional firepower, an important ally against formidable battlecruisers. Don't use the flak frigates but your interceptors and gunships can certainly provide some assistance. Once repairs have been completed, you have access to the dreadnaught's weaponry (though not that impressive cannon seen in the mission's opening cut scene). Move back to the mothership and administer any necessary repairs. Don't advance to the next mission until your fleet is in place. Pulled out of hyperspace, the mothership and Hiigaran fleet find themselves surrounded by Progenitor derelicts. It's not going anywhere and you have much more important things to deal with before rescuing Captain Soban. But it's faster than all other ships so make a hasty retreat and use the scout again later in the game. Objective: Protect Hiigara from destruction by destroying any missiles that are launched. Speed: 215 Attack Damage per Second: 26 Health: 1600 Cost: 625 Class: Corvette Primary Role: Heavy Corvette Squadron Strong versus: Corvettes, Frigates Weak versus: Capital Ships Prerequisites: Corvette Facility. Use pulsar gunships to guard your strike craft against corvette counters. Once the marine frigate "captures" the dig site, the Oracle will be retrieved and the mission will conclude. Frigates are likely a waste of resources because they fall very fast to the drones and the keepers. Build a few extra bomber squads from your own carrier and send them to destroy each carrier's frigate facility or the carrier itself as soon as possible. Not long into the mission, a secondary objective appears. After repairs have been completed, use the dreadnaught to attack the keepers. It has the ability to crush a destroyer fast. This cues the arrival of the Bentusi vessel; it offers to repair the dreadnaught's primary cannon. Continue to produce corvettes from your mothership and carrier and keep them engaged with the enemy movers. Here's some more! 1 2 Next. Grab it with a resource collector and it will return to the mothership. Protect your other frigates and capital ships from bombers or even protect your bombers from enemy fighters. A large bomber squad can defeat the infiltrator frigates quickly, often before they even reach the shipyard. Vaygr forces will attack this position so your collectors must be protected! Got a news tip or want to contact us directly? The keeper will appear periodically and unleash its powerful cannon weaponry against anything in its path. This is especially effective in the single-player game when you must protect against laser corvettes, used effectively by the Vaygr to attack your frigates. Laser corvettes make quick work of flak frigates, which are better suited to counter weaker strike craft like bombers or assault craft. Bombers are strike craft that are best used in large numbers against frigates and capital ships and their subsystems. When moving the infiltrator frigate toward an enemy capital ship, protect it against strike craft with gunships or flak frigates. These drones aren't simple enemies; they're extremely durable and can wipe out your strike craft very quickly. The lance fighter is also effective against capital ship subsystems; especially undefended capital ships that have few defenses against highly maneuverable strike craft. Move it to the front line and assist your other ships in clearing out the Vaygr capital ships, which includes a battleship. Maneuver your bomber squadron toward the map's center. the video? Once you've prepared your fleet with all of these reinforcements, send remaining flak frigates, your bomber squad, and your gunship and interceptor squad to the inhibitor on the far left. Maneuver your resource collectors to the resource area to the right of your mothership. After successfully protecting the mothership, you're told that the Vaygr are regrouping around Makaan's flagship. Captain Soban's emergency beacon leads the fleet to Thaddis Sabbah, and Makaan. 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